Having just entered Canada from the U.S. without a work permit I would often work on projects for non-Canadian clients online. One of these was designing the entirety of the user interface and visuals for a mobile platforming game. All assets had to be functional, cohesive and stand out somehow from competing titles. I started with a theme and a list of objects relating to that theme.
With pencil and paper I began designing recognizable silhouettes for the characters. I refined all of the concepts and designs into vector assets and zeroed in on a colour scheme. There was a lot of trial and error as I had to give direction for many layers of animation involving the environment, characters and user interface.